However, since his damage per hit is high enough to one shot Goblins, swarms with a lower troop count should be placed further away from him so that less of them get eliminated during their deployment. The Knight's average hit speed and his inability to hit multiple targets makes him somewhat weak to swarms.If he is paired with fast moving units like a Hog Rider or Wall Breakers, the Knight will be pushed closer to the Princess Tower for extra damage or towards a defending unit, allowing him to attack the defending unit earlier.Using this similar strategy, you can pair him with Graveyard too, although this is a more costly synergy at 8 Elixir.He should be placed on the side of the player's Princess Tower closest to the edge of the Arena so he can take out the Goblin the tower isn't targeting this allows for more effective damage distribution between the player's units and often results in less damage taken. The Knight is also a decent counter to a Goblin Barrel if the player has no other counters, because he one-shots Goblins.However, The Log or Barbarian Barrel will still counter the Goblin Barrel even if the Knight is tanking for them, so it is not recommended to use him in a combo when these cards are in the opponent's hand. On defense, he is the primary tank in the deck which helps against larger pushes. His low cost and relatively high hitpoints allow him to easily be used to attack with the Goblin Barrel, making the Goblins much harder to take down if a Zap or Giant Snowball is their only spell. The Knight has a great synergy in particular with Goblin Barrel decks.However, this combination is weak against large swarms like the Skeleton Army, so it is recommended to supplement this push with spells or area damage troops. The Electro Wizard works well with the Knight because the Electro Wizard can stun and reset attackers to cause them to re-target onto the Knight instead.For example, Bats and Minions can easily defend against a Knight for a low Elixir investment. The Knight is quite weak to air troops, as he is unable to target them and does not move quickly.He is able to act as a Lightning rod to protect weaker troops on defense, like a Musketeer or an Electro Dragon. Bearing high health, Knight has a good statline for his cost, and being able to survive a single hit from all damaging spells at equal levels. The Knight has a blond-colored mustache and eyebrows, and wears chain mail and a chestplate along with a team-colored scarf while holding a sabre. He is a single-target, ground-targeting melee troop with moderately high hitpoints and moderate damage. The Knight is a Common card that is unlocked from the Training Camp (Tutorial). Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.” The Barbarian's handsome, cultured cousin.
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